Some generative art for the the “25 lines of code” contest at TBWA\Chiat\Day. I won with unanimity!

July 25th, 2009 § 4

The rules of the contest were simple, create the most awesome program in just 25 lines of code. The timing was pefect for me as i wasn’t too busy for the last two days before the deadline and i was able to work on a few entries.

My 25 lines of code winning entry

Click to open SWF

This one nailed it. I’m still surprised how many things i was able to cram into 25 lines! I have a 3D engine in there that converts 3D points to 2D points in 3 lines of code! And the routine also changes the color of the lines, records arrays of points to create the trails that gets thinner as time increases. Also notice the velocity on each point that make the trail move along.

Download source fla

I’m definitely happy with the first one but there’s another entry that i did which i also like.

Another entry in the contest

Click to open SWF

For that one I got the inspiration from a demo i saw last week, and i thought to myself, “hey i can do this in 25 lines of code” so i did it. Some images it creates look a lot like those spacy tracy desktop backgrounds of Windows Vista and OSX.

Download source fla

My posts at Blitz Labs

June 23rd, 2009 § 0

Just wanted to quickly make a link to a few articles I wrote on the Blitz Labs over the two years and a half that I spent there. There’s a nice one on a Polar Coordinates filter for flash 9.

My posts on Blitz Labs

Click to open my posts at Blitz Labs

Simulating liquid with actionscript 3 physics engine APE.

June 16th, 2009 § 10

I created a quick prototype of a realtime liquid simulation for a project over at Chiat a couple weeks ago. The result might not be very realistic, a little cartoony you might say, but it’s definitely fun to play with (any program that features real-time physics just fascinates me). I made a quick demo to show you how it’s done.

Click to open SWF

Click to open SWF

I quickly looked at some reviews to make my choice on the physics engine i would use and APE seemed to be the simplest one. It was pretty simple indeed as i was able to put up my original demo in a single day. It was a little tricky to create the physics bottle that would hold the particles. The easiest way i found was to put movieclips on stage in the shape of the bottle and loop through each pieces and create a corresponding APE RectangleParticule. The tricky part is that when you rotate a movieclip in flash, the height and width of the clip changes, so i had to nest a movieclip within to be able to read the correct height and width of the particle.

Download the source

DMX light rig controlled with MIDI, Ableton Live and American DJ MyDMX for Alice and the Serial Numbers’ live show

June 12th, 2009 § 4

I recently built a DMX light rig for Alice and the Serial Numbers’ live show. It consists of 10 Chauvet Colortubes 2.0 and one American DJ Megapixel bar. I mounted them on 2 metal bars i bought at a local hardware store. The setup is controlled with the American DJ myDMX USB interface and software on which light scenes are MIDI-triggered from Alice’s laptop running Ableton Live. Here’s a video of the first show.

Alice And The Serial Numbers LIVE @ The Barn – Riverside, CA from Alice Bernier on Vimeo.

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