Playing with a physics engine is so much fun. Be careful not to drag the cube too fast or it might break out.
Patrick Matte
Flash programming, animation and design.
February 5th, 2010 § 2
Playing with a physics engine is so much fun. Be careful not to drag the cube too fast or it might break out.
cool – you built a slinky!
That’s a neat idea. I like the way it contours the stairs. Seems like you could use something like this to simulate a viscous liquid rolling down stairs using your previous technique using blur/threshold.