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	<title>Comments on: Reproducing the Labuat brushstroke effect&#8230;</title>
	<atom:link href="http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/</link>
	<description>Flash programming, animation and design.</description>
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	<item>
		<title>By: Isa</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-674</link>
		<dc:creator>Isa</dc:creator>
		<pubDate>Wed, 09 Mar 2011 06:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-674</guid>
		<description>Thank you for sharing your code
Waiting for more posts :-)</description>
		<content:encoded><![CDATA[<p>Thank you for sharing your code<br />
Waiting for more posts <img src='http://www.patrickmatte.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Justin</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-661</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Fri, 25 Feb 2011 10:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-661</guid>
		<description>good job! very nice~~</description>
		<content:encoded><![CDATA[<p>good job! very nice~~</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brushstroke effect</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-652</link>
		<dc:creator>brushstroke effect</dc:creator>
		<pubDate>Tue, 15 Feb 2011 04:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-652</guid>
		<description>[...] http://soytuaire.labuat.com/ Patrick Matte 示範了一下如何辦到 http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://soytuaire.labuat.com/" rel="nofollow">http://soytuaire.labuat.com/</a> Patrick Matte 示範了一下如何辦到 <a href="http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/" rel="nofollow">http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/</a> [...]</p>
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	</item>
	<item>
		<title>By: Scott Wooden</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-439</link>
		<dc:creator>Scott Wooden</dc:creator>
		<pubDate>Mon, 15 Nov 2010 16:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-439</guid>
		<description>hey there,
Love the recreation of the original, I was just wondering how to get it to follow the mouse rather than using MOUSE_DOWN. I am doing a few experiments in university with this code but I am fairly new at this so would appreciate some help. :)</description>
		<content:encoded><![CDATA[<p>hey there,<br />
Love the recreation of the original, I was just wondering how to get it to follow the mouse rather than using MOUSE_DOWN. I am doing a few experiments in university with this code but I am fairly new at this so would appreciate some help. <img src='http://www.patrickmatte.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	</item>
	<item>
		<title>By: Adam Coulombe</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-387</link>
		<dc:creator>Adam Coulombe</dc:creator>
		<pubDate>Sat, 04 Sep 2010 18:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-387</guid>
		<description>Kash...

I used Arnaud Icard&#039;s Traer AS3 engine... It is actually very simple to implement and you don&#039;t actually need to know any physics stuff really.

Take a look at the source code and you&#039;ll see that it&#039;s not drastically different from Patrick&#039;s non-physics version...</description>
		<content:encoded><![CDATA[<p>Kash&#8230;</p>
<p>I used Arnaud Icard&#8217;s Traer AS3 engine&#8230; It is actually very simple to implement and you don&#8217;t actually need to know any physics stuff really.</p>
<p>Take a look at the source code and you&#8217;ll see that it&#8217;s not drastically different from Patrick&#8217;s non-physics version&#8230;</p>
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	<item>
		<title>By: Kash</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-346</link>
		<dc:creator>Kash</dc:creator>
		<pubDate>Mon, 09 Aug 2010 22:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-346</guid>
		<description>This is amazing and I was wondering is there any way of creating this effect with coding...? I am not all that familiar with physics yet.</description>
		<content:encoded><![CDATA[<p>This is amazing and I was wondering is there any way of creating this effect with coding&#8230;? I am not all that familiar with physics yet.</p>
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	<item>
		<title>By: adam coulombe</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-313</link>
		<dc:creator>adam coulombe</dc:creator>
		<pubDate>Fri, 02 Jul 2010 14:29:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-313</guid>
		<description>Hey...Thanks for posting this... I have learned a lot form playing around with this.

I have modified it to use a particle with an attraction to the mouse postion, as opposed to just the mouse position. This way  we can easily base the brush stroke on it&#039;s velocity, and it also draws more natural curves.

Take a look:

adamcoulombe.info/lab/as3/ribbon/Ribbon_Remix.swf

adamcoulombe.info/lab/as3/ribbon/classes/Ribbon_Remix.as</description>
		<content:encoded><![CDATA[<p>Hey&#8230;Thanks for posting this&#8230; I have learned a lot form playing around with this.</p>
<p>I have modified it to use a particle with an attraction to the mouse postion, as opposed to just the mouse position. This way  we can easily base the brush stroke on it&#8217;s velocity, and it also draws more natural curves.</p>
<p>Take a look:</p>
<p>adamcoulombe.info/lab/as3/ribbon/Ribbon_Remix.swf</p>
<p>adamcoulombe.info/lab/as3/ribbon/classes/Ribbon_Remix.as</p>
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	<item>
		<title>By: Hasib</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-140</link>
		<dc:creator>Hasib</dc:creator>
		<pubDate>Mon, 08 Mar 2010 08:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-140</guid>
		<description>Wow!! realy nice..</description>
		<content:encoded><![CDATA[<p>Wow!! realy nice..</p>
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	<item>
		<title>By: stan frgacic</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-135</link>
		<dc:creator>stan frgacic</dc:creator>
		<pubDate>Fri, 05 Mar 2010 04:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-135</guid>
		<description>This is very cool. Nice job Patrick.</description>
		<content:encoded><![CDATA[<p>This is very cool. Nice job Patrick.</p>
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	</item>
	<item>
		<title>By: Patrick Matte</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-134</link>
		<dc:creator>Patrick Matte</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-134</guid>
		<description>Thanks Felix, yes the thickness is just tweened from 40 to 4 and yoyo-ed back again. I didn&#039;t try the mouse speed. Next thing i want to try is to divide each curve in multiple quads and draw a bitmap texture that follows the path.</description>
		<content:encoded><![CDATA[<p>Thanks Felix, yes the thickness is just tweened from 40 to 4 and yoyo-ed back again. I didn&#8217;t try the mouse speed. Next thing i want to try is to divide each curve in multiple quads and draw a bitmap texture that follows the path.</p>
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