I made a nice little transition effect this week that’s a bit similar to the genie effect on OSX. It’s basically just made with a Papervision3D plane and tweens for every vertices composing the plane. Open the swf and play with all the different easing equations to create a different look and feel.
Archive for the ‘Flash’ Category
OSX genie-like effects with Flash and Papervision3D
Thursday, August 19th, 2010Reproducing the Labuat brushstroke effect…
Thursday, March 4th, 2010This week i had a stint at trying to reproduce the brushstroke effect as seen on the famous labuat website, winner of the FWA’s 2009 people’s choice award. The tricky part was getting that same smoothness in the curves but i’m pretty happy with the results i got so far. For kicks, i also added some animation and velocity to the brushstroke.
It was a nice continuation from the previous work i did on the 25 lines of code contest. I’m gonna thinker a little bit more with the code and post more advanced experiments later on.
Playing with constraints in AS3 with the physics engine APE.
Friday, February 5th, 2010Playing with a physics engine is so much fun. Be careful not to drag the cube too fast or it might break out.
Some generative art for our “25 lines of code” contest at TBWA\Chiat\Day. I won at unanimity!
Saturday, July 25th, 2009The rules of the contest were simple, create the most awesome program in just 25 lines of code. The timing was pefect for me as i wasn’t too busy for the last two days before the deadline and i was able to work on a few entries.
This one nailed it. I’m still surprised how many things i was able to cram into 25 lines! I have a 3D engine in there that converts 3D points to 2D points in 3 lines of code! And the routine also changes the color of the lines, records arrays of points to create the trails that gets thinner as time increases. Also notice the velocity on each point that make the trail move along.
I’m definitely happy with the first one but there’s another entry that i did which i also like.
For that one I got the inspiration from a demo i saw last week, and i thought to myself, “hey i can do this in 25 lines of code” so i did it. Some images it creates look a lot like those spacy tracy desktop backgrounds of Windows Vista and OSX.
My posts at Blitz Labs
Tuesday, June 23rd, 2009Just wanted to quickly make a link to a few articles I wrote on the Blitz Labs over the two years and a half that I spent there. There’s a nice one on a Polar Coordinates filter for flash 9.
Simulating liquid with actionscript 3 and physics engine APE.
Tuesday, June 16th, 2009I created a quick prototype of a realtime liquid simulation for a project over at Chiat a couple weeks ago. The result might not be very realistic, a little cartoony you might say, but it’s definitely fun to play with (any program that features real-time physics just fascinates me). I made a quick demo to show you how it’s done.
I quickly looked at some reviews to make my choice on the physics engine i would use and APE seemed to be the simplest one. It was pretty simple indeed as i was able to put up my original demo in a single day. It was a little tricky to create the physics bottle that would hold the particles. The easiest way i found was to put movieclips on stage in the shape of the bottle and loop through each pieces and create a corresponding APE RectangleParticule. The tricky part is that when you rotate a movieclip in flash, the height and width of the clip changes, so i had to nest a movieclip within to be able to read the correct height and width of the particle. Download the source






