Playing with a physics engine is so much fun. Be careful not to drag the cube too fast or it might break out.
Archive for the ‘Physics’ Category
Playing with constraints in AS3 with the physics engine APE.
Friday, February 5th, 2010Simulating liquid with actionscript 3 and physics engine APE.
Tuesday, June 16th, 2009I created a quick prototype of a realtime liquid simulation for a project over at Chiat a couple weeks ago. The result might not be very realistic, a little cartoony you might say, but it’s definitely fun to play with (any program that features real-time physics just fascinates me). I made a quick demo to show you how it’s done.
I quickly looked at some reviews to make my choice on the physics engine i would use and APE seemed to be the simplest one. It was pretty simple indeed as i was able to put up my original demo in a single day. It was a little tricky to create the physics bottle that would hold the particles. The easiest way i found was to put movieclips on stage in the shape of the bottle and loop through each pieces and create a corresponding APE RectangleParticule. The tricky part is that when you rotate a movieclip in flash, the height and width of the clip changes, so i had to nest a movieclip within to be able to read the correct height and width of the particle. Download the source
