<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Patrick Matte</title>
	<atom:link href="http://www.patrickmatte.com/index.php/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.patrickmatte.com</link>
	<description>Flash programming, animation and design.</description>
	<lastBuildDate>Mon, 08 Mar 2010 08:33:35 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Reproducing the Labuat brushstroke effect&#8230; by Hasib</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-140</link>
		<dc:creator>Hasib</dc:creator>
		<pubDate>Mon, 08 Mar 2010 08:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-140</guid>
		<description>Wow!! realy nice..</description>
		<content:encoded><![CDATA[<p>Wow!! realy nice..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Some generative art for the the &#8220;25 lines of code&#8221; contest at TBWA\Chiat\Day. I won with unanimity! by Reproducing the Labuat brushstroke effect&#8230;</title>
		<link>http://www.patrickmatte.com/index.php/2009/07/25/i-won-the-25-lines-of-code-contest/comment-page-1/#comment-137</link>
		<dc:creator>Reproducing the Labuat brushstroke effect&#8230;</dc:creator>
		<pubDate>Sat, 06 Mar 2010 06:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=57#comment-137</guid>
		<description>[...] was a nice continuation from the previous work i did on the 25 lines of code contest. I&#8217;m gonna thinker a little bit more with the code and post more advanced experiments later [...]</description>
		<content:encoded><![CDATA[<p>[...] was a nice continuation from the previous work i did on the 25 lines of code contest. I&#8217;m gonna thinker a little bit more with the code and post more advanced experiments later [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Marie-Ève</title>
		<link>http://www.patrickmatte.com/index.php/about/comment-page-1/#comment-136</link>
		<dc:creator>Marie-Ève</dc:creator>
		<pubDate>Fri, 05 Mar 2010 15:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?page_id=25#comment-136</guid>
		<description>You rock!!!</description>
		<content:encoded><![CDATA[<p>You rock!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reproducing the Labuat brushstroke effect&#8230; by stan frgacic</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-135</link>
		<dc:creator>stan frgacic</dc:creator>
		<pubDate>Fri, 05 Mar 2010 04:49:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-135</guid>
		<description>This is very cool. Nice job Patrick.</description>
		<content:encoded><![CDATA[<p>This is very cool. Nice job Patrick.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reproducing the Labuat brushstroke effect&#8230; by Patrick Matte</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-134</link>
		<dc:creator>Patrick Matte</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-134</guid>
		<description>Thanks Felix, yes the thickness is just tweened from 40 to 4 and yoyo-ed back again. I didn&#039;t try the mouse speed. Next thing i want to try is to divide each curve in multiple quads and draw a bitmap texture that follows the path.</description>
		<content:encoded><![CDATA[<p>Thanks Felix, yes the thickness is just tweened from 40 to 4 and yoyo-ed back again. I didn&#8217;t try the mouse speed. Next thing i want to try is to divide each curve in multiple quads and draw a bitmap texture that follows the path.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Reproducing the Labuat brushstroke effect&#8230; by felix</title>
		<link>http://www.patrickmatte.com/index.php/2010/03/04/reproducing-the-labuat-brushstroke-effect/comment-page-1/#comment-133</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Fri, 05 Mar 2010 01:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=121#comment-133</guid>
		<description>very nice! is the thickness random? Did you try mapping it to the mouse speed?</description>
		<content:encoded><![CDATA[<p>very nice! is the thickness random? Did you try mapping it to the mouse speed?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing with constraints in AS3 physics engine APE. by Evan Gifford</title>
		<link>http://www.patrickmatte.com/index.php/2010/02/05/playing-with-constraints-in-as3-physics-engine-ape/comment-page-1/#comment-55</link>
		<dc:creator>Evan Gifford</dc:creator>
		<pubDate>Mon, 08 Feb 2010 16:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=100#comment-55</guid>
		<description>That&#039;s a neat idea. I like the way it contours the stairs. Seems like you could use something like this to simulate a viscous liquid rolling down stairs using your previous technique using blur/threshold.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a neat idea. I like the way it contours the stairs. Seems like you could use something like this to simulate a viscous liquid rolling down stairs using your previous technique using blur/threshold.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Some generative art for the the &#8220;25 lines of code&#8221; contest at TBWA\Chiat\Day. I won with unanimity! by Jason Grunstra</title>
		<link>http://www.patrickmatte.com/index.php/2009/07/25/i-won-the-25-lines-of-code-contest/comment-page-1/#comment-48</link>
		<dc:creator>Jason Grunstra</dc:creator>
		<pubDate>Sat, 06 Feb 2010 04:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=57#comment-48</guid>
		<description>So sick! Love the first one!</description>
		<content:encoded><![CDATA[<p>So sick! Love the first one!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing with constraints in AS3 physics engine APE. by felix</title>
		<link>http://www.patrickmatte.com/index.php/2010/02/05/playing-with-constraints-in-as3-physics-engine-ape/comment-page-1/#comment-47</link>
		<dc:creator>felix</dc:creator>
		<pubDate>Sat, 06 Feb 2010 01:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=100#comment-47</guid>
		<description>cool - you built  a slinky!</description>
		<content:encoded><![CDATA[<p>cool &#8211; you built  a slinky!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Some generative art for the the &#8220;25 lines of code&#8221; contest at TBWA\Chiat\Day. I won with unanimity! by Bartje</title>
		<link>http://www.patrickmatte.com/index.php/2009/07/25/i-won-the-25-lines-of-code-contest/comment-page-1/#comment-45</link>
		<dc:creator>Bartje</dc:creator>
		<pubDate>Thu, 31 Dec 2009 05:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.patrickmatte.com/?p=57#comment-45</guid>
		<description>looks great, thanks for sharing the code, quite nasty to read through but result is worth it :)</description>
		<content:encoded><![CDATA[<p>looks great, thanks for sharing the code, quite nasty to read through but result is worth it <img src='http://www.patrickmatte.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
