Patrick Matte Creative Coder

Exploring physic constraints

Playing with a physics engine is so much fun. Be careful not to drag the cube too fast or it might break out.

Download the source.

2 comments on “Exploring physic constraints”

  1. That’s a neat idea. I like the way it contours the stairs. Seems like you could use something like this to simulate a viscous liquid rolling down stairs using your previous technique using blur/threshold.

Comments are closed.